![]() ![]() ![]() ![]() In AO the scale system only increases 6 octaves, so anything past an 圆 combo resets the scale. I’d like a clear audible scale system to denote multiplier value, like the progressively higher note string plucks from Alto’s Adventure. Currently contacting a rail within the last four meters of its length will not always trigger the bonus. I’d like the game to better enforce its rules on kissing the rail. If you have already collected the necessary number of llamas or travelled the required distance for either of these achievements just play the game and they will be awarded at the end of your next run.I have things I’d like the devs to add or change about Alto’s Odyssey. ![]() Wingsuit icon now appears in game when the wingsuit is charged.Ĭode changes to reflect the 5 year gametime achievement.Ģ potential fixes for the save issue where players are losing progress.įixed an issue that prevented the llama and distance achievements being awarded. Icon change for the wingsuit so it shows right click and enter keys Some stats weren't being reported - now they are.įixed an issue that could stop game progress being reported correctly on Xbox Live.įixed goal progress for the 3 sub goals not persisting between sessionsįixed ability to click through video ads to will address situations where the player has not appeared to be revived. Adjusted sensitivity on wingsuit button when using touch.įixed an issue that meant some users would always play their first run as alto when a different character should be selected.įixed an issue that would cause some users to get stuck when signing in to xbox live.įixed issue that caused some users to lose progress. ![]()
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